Monday, 11 October 2010

Lecture - Chris Goodswen, 3D Character Artist

The Lecture from Chris Goodswen was very informative and motivational. It was full of useful information about life within the game industry, and gave incite into the things and situations that are likely to be experienced.

Goodswen informed the group on how he works and develops ideas. Once useful tip on Character design that I intend to use is to draw several two minuet thumbnail sketches of a character to develop different antistatic ideas. This allows you to choose the best thumbnail and develop from that.

After designing a character using traditional materials, he models the character in Z Brush and does the topology after the modeling, I haven’t considered doing this but it seems a more ordered approach that modeling and considering the topology at the same time.

Goodswen also changed my view on the games industry and cleared up misconceptions I had surrounding it.
I assumed all game studios are about cutting edge technology and use the best software to enable them to be a competitor in the industry.
Goodwin informed the group that older versions of software like Maya and Photoshop might be used, as that is how the creative production line is set up. It’s not always economically viable to install the most resent software.

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